Shroud said this week that streaming in 2026 feels "depressing", but he wasn't talking about viewer counts. He was talking about chat. Channels that would've been buzzing 10 years ago now have rooms full of people watching quietly (sorry, I'm part of the problem too). The same thing keeps showing up everywhere else this week: people are still paying attention, just on their own terms. They lurk instead of typing and skip the ads they can, but when something's worth it, they still show up in person. Live Nation is betting on that by funding a new company built around getting creators offscreen and onto stages, and an Omnicom study out this week puts a number on the ad side of it.
Today: what Live Nation's move says about who wants to own the path from screen to stage, what Omnicom's ad avoidance number does and doesn't measure, and why sports teams are suddenly making movies.

Image credit: Shroud
BRING RECEIPTS
Shroud says chats on mid-sized Twitch channels have gone quiet, that changes what a viewer count is actually worth.
In a video on his YouTube channel, Shroud compared channels with around 200-400 viewers today to channels that size about a decade ago. Back then, chat never stopped moving. Now he sees a lot more people watching without saying a word. He was clear that he doesn't mind lurkers, and Twitch has previously told Dexerto that quiet viewers are legitimate viewers, not bots. His point was about what it does to the person streaming, since staring at a silent chat for hours wears you down.
Zach Bussey ran the numbers on his own channel, comparing every September from 2018 to 2026, and found chats per minute watched down 86%, chats per viewer down 87%, and chats per hour streamed down 52%. It's one channel, and a small one averaging maximum around 100 viewers (mostly fewer), so I wouldn't treat it as a platform-wide figure. But it lines up with what Shroud is describing and smaller channels are exactly where a drop like that would hurt most.
The biggest streamers mostly don't feel it, since they have enough people typing to keep things moving, but the middle of the platform does, and that's where a lot of sponsorship money goes. Chat was always the part of a stream you couldn't get anywhere else, the back-and-forth that made a sponsor read feel like part of a conversation. If more viewers treat streams like TV, playing in the background while they do something else, then a 300-viewer channel in 2026 isn't delivering what a 300-viewer channel delivered in 2016, even when the number on screen is identical.
Shroud also said TwitchCon needs to step it up, holding up BlizzCon as the example, where guild members fly in from around the world to hang out together. My read is that he's describing the same problem twice: community used to be built and cultivated in chat and nobody has quite figured out where it lives now.
Receipt: Dexerto / Zach Bussey
Bethesda and Activision just moved against two AI-built projects based on their games.
The first was Fallout: New York, a browser game ChrisFirst built with Claude Opus 5.5 and shared on X on September 28. It had quests, dialogue trees, V.A.T.S., and a working Pip-Boy, with every building and sound generated by code instead of pulled from asset files. The post passed 3.5 million views, and by October 1 he'd shut the project down after what he says was a cease-and-desist from Bethesda. The second was Maurice Heumann's AI-driven decompilation of the original Modern Warfare 2 on PC, which he said had 17 agents working on it in parallel and was already fully playable. Activision had his footage pulled with a copyright report. Both publishers are owned by Microsoft.
Fan remakes and decompilation projects have been around for years, but they used to take months or longer, which gave publishers plenty of room to notice and decide what to do. Fallout: New York went from first post to legal threat within 3 days with millions of views before Bethesda stepped in.
Kotaku points out that publishers are so far going after individual creators rather than the AI companies, the opposite of what Disney did when it sued Midjourney and one person replying to the takedowns compared it to the music industry chasing Napster users. I think that comparison holds up better than the publishers would like. Whack-a-mole only works when there aren't many moles, and when anyone can build one of these in a few days, a takedown buys a publisher a news cycle at most.
Receipt: Kotaku
The ComplexCon moment that spread furthest this year happened at Kai Cenat's VIVET booth.
Playboi Carti and Hiroshi Fujiwara co-directed this year's edition, which ran October 3-4 in LA with 300 brands across fashion, food, design, and streetwear. Carti and Ye walked the floor together in unreleased Yeezy pieces (which already had people talking given their history) and Ye later joined Carti on stage to perform "Can't Tell Me Nothing", "Carnival", and "Off the Grid" together.
Then Ye showed up at Cenat's VIVET booth, and that one spread fast, since Ye had publicly called Cenat a "pawn" during an earlier dispute over stream requests.
VIVET isn't brand new. Cenat took it down the runway at New York Fashion Week last month, but ComplexCon is the first time he's selling the pieces in person, to the crowd that lines up for drops. He also sat down with Fear of God founder Jerry Lorenzo for a talk on entrepreneurship which tells you that he wants VIVET read as a business rather than just merch with his name attached to it.
From everything that came out of the weekend, the moments people passed around ran through things the artists and creators own themselves, like VIVET and Ye's unreleased pieces, plus a reconciliation nobody saw coming. That's culture.
Receipt: The Source / VICE

Image credit: Live Nation
LOCK IN
Live Nation is funding a new firm built to take creators off screen and onto stages, nobody is better positioned to profit from that move than Live Nation.
The firm is called Creator Nation and it's led by husband-and-wife co-founders Alexis and Scott Fisher. Both come out of creator management. Alexis founded Timeline in 2015, which Live Nation bought in 2024, and Scott founded Select Management Group in 2010, which Propagate acquired last year. Live Nation is providing the money and the logistics and Music Business Worldwide describes Creator Nation as a creator management roll-up with its first acquisitions due in the coming months.
The pitch is flexible on purpose. Alexis told The Hollywood Reporter it works like a restaurant menu where creators and management firms can pick individual services without signing over full management. All of those services point the same direction. Scott said the idea of renting attention goes away once creators stop relying on the algorithm and that the goal is turning passive followers into fans who show up and buy something.
Then there's the question of who's paying for it. In April, a jury found that Live Nation and Ticketmaster hold a monopoly over the live events business and the company is now facing a separate FTC lawsuit over ticket resale and fees. It also holds controlling interests in hundreds of venues. So the company that already sits between a huge share of performers and their fans is building infrastructure to sit between creators and theirs, right as creators are starting to look more like touring acts. Live Nation CEO Michael Rapino described creators as building careers that look a lot like broader entertainment businesses. He's right, and that's exactly why this deal makes so much sense for Live Nation.
It isn't alone, either. WME has its own version, Creator Labs, a unit that handles channel management, syndication, and sponsorship sales for clients who own their own distribution with early clients like Erling Haaland. In both cases the bigger institutions are moving past taking a percentage of deals and into running pieces of the business itself.
For brands, the creators on your shortlist are increasingly attached to bigger companies with their own interests. A creator whose live business runs through Live Nation, or whose channel runs through WME, brings more stakeholders to the table than a creator with a manager and an inbox. That won't necessarily make those partnerships worse, but it will make them slower and more structured, with more of the leverage sitting with whoever controls the stage.
None of this has played out yet. Creator Nation hasn't announced an acquisition and Tubefilter openly questioned whether creators will trust their livelihoods to a company with Live Nation's legal track record. That's a fair question and the answer will say a lot about whether creators care who owns the stage, as long as they get on it.
Receipt: Tubefilter / Music Business Worldwide / Net Influencer
So the company that already sits between a huge share of performers and their fans is building infrastructure to sit between creators and theirs, right as creators are starting to look more like touring acts.

Image credit: Kansas City Chiefs
DON'T SLEEP
Sports teams are turning into entertainment studios and the Kansas City Chiefs just made the boldest bet yet by investing in a film that has nothing to do with football.
The Chiefs' production company, Foolish Club Studios, has spent two years making scripted and unscripted shows for the team, recently signed with UTA, and is now taking a financial stake in a film unrelated to football (along with several other projects). It started with a 2024 promo, a Hallmark-movie parody inspired by Taylor Swift and Travis Kelce, which turned into an actual Hallmark collaboration, Holiday Touchdown: A Chiefs Love Story, the No. 1 cable movie of 2024.
The Cubs went smaller and more specific. Their social team made Nine Innings to Love, a 17-part scripted romance series built just for TikTok and aimed at the BookTok and RomanceTok crowd. It follows an aspiring romance writer who finds love in the Wrigley bleachers, and it passed a million views within a few weeks. The NFL's version is much bigger, roughly 20 scripted and unscripted projects with Skydance Sports, including a Hulu drama about a fictional family running the Cleveland Browns' front office that the league hopes will turn viewers into Browns fans.
None of these need you to watch a game. The Cubs series is built for people who might never sit through nine innings on the theory that a story like that gets them curious enough to visit the ballpark. Creators have been building audiences around the stuff surrounding the main event for years and it's a little funny watching old-school franchises arrive at the same idea by way of Hallmark and TikTok.
Whether any of it turns into lasting fans is still open-ended. A million views on a microdrama is a good start but nobody has shown yet that it fills seats or sells more merchandise and the Chiefs' own CMO admitted there wasn't a blueprint for any of this.
Receipt: Front Office Sports
THE SIGNAL
THE NUMBER: 65%
Share of US consumers who avoid advertising to some degree, according to Omnicom Media Intelligence's study From Tuned Out to Leaned In, which surveyed 1,136 adults in August. One in four describe themselves as very or extremely active ad avoiders, and another 40% say they're somewhat active.
The headline number is going to get passed around as "two-thirds of people hate your ads" although that's not quite what it says. Omnicom counts passive avoidance too, like picking up a second screen or tuning out an ad you've already seen ten times. Only about a quarter of people are deliberately working to avoid ads. Everyone else sits somewhere on a spectrum and Omnicom's chief intelligence officer, Joanna O'Connell, was careful to describe avoidance as a set of behaviors rather than a type of person.
If avoidance were a fixed group of people, the answer would be to stop trying to reach them. Because it's a behavior, it responds to what the ad is like and the ads people avoid are the ones that feel interruptive or repetitive. 41% say they pay for subscriptions specifically to get away from ads, which is about as direct as consumer feedback gets.
Omnicom is one of the biggest ad holding companies in the world and the study's four recommendations all point toward the kind of work it sells, like product placement, brand integration, and sponsored content, with an ad-tech partnership announcement set for Advertising Week this week. That doesn't make the research wrong, but the diagnosis and the cure are coming from the same place.
O'Connell's own summary was that consumers are giving brands permission, as long as the work is good. People aren't avoiding brands. They're avoiding being interrupted, and that's a creative and format problem far more than a reach problem. I'd read the 65% less as a verdict on advertising and more as a measure of how much of the average media plan still depends on getting in someone's way.
Receipt: Digiday / Omnicom Media
ONE LAST TAP
Forward this to whoever on your team is still building next year's plan around pre-roll and broad reach. The Omnicom number won't settle that debate on its own, but it's a good place to start the conversation.
Tapped in. In case you aren't.

